![]() ![]() The capacity is primarily determined by the naval technologies of the 'transports' branch, it can also be increased +10 by selecting Tip of The Spear as Spirit of the Army in the Officer corps (requires no step back and using Grand Battleplan). The total number of divisions assigned to naval invasions of a country is limited by its Naval Invasion Capacity. This means that an invasion of enemy territory can be launched from the port of an ally that is not at war with the enemy. Naval invasions may be launched from any friendly port that the player has access to. The army will automatically gather at the naval base they will depart from for the assault. When selecting a naval invasion order, the player will be asked to left-click on a province with a naval base as a point of departure and right-click on the enemy province(s) to invade. ![]() It is a very powerful tool to open up new fronts against an enemy where they least expect them. ![]() Then click the Offensive Line button (a line with an arrow) or press X and draw the front to which the armies should advance from the current Front Line.Ī naval invasion order from Dunkerque to Dover and the adjacent provinces.Ī naval invasion is an amphibious attack on enemy territory. Select the Front Line button or press Z, then click on or draw a line on the map along a national border or the current line between opposing forces to indicate where the army's currently selected divisions will assemble. To make a battle plan for offensive land operations, the player must first define a Front Line – this is the point from which the army group will begin operations. Use of such complex plans is optional, but occasionally very useful when a player has to launch multiple different operations at the same time or by stages. This allows different parts of an army to perform separate tasks for the player within an overall strategy, much as army corps performed different missions for WW2 armies. Some of these plan orders might be set up to be implemented (by the player at the same time, while others may be set up to occur in sequence, in each case activated by the player as needed by shift-clicking only on that specific order to activate it, and with the ability to change that element of the plan or the troops assigned to it before or after activation. The player can set up, and separately activate one or more amphibious landings, paradrops, and attacks by ground forces already facing the enemy, each at the time they think best. In this case, players will usually have to manually assign divisions to each front, or they will default to the first front drawn.Īn example of a battle plan would be a major invasion of Italy, north of enemy lines, designed to crush an enemy preoccupied with an engagement from the south. If desired, different divisions within a single army may be allocated to different battle plans. Plans do not have to be drawn in order to give divisions orders, but are generally recommended as they reduce micromanagement and improve the flow of gameplay. A Battle Plan is an important tool that helps players visualize how their divisions will advance, allows the AI to control the player's divisions automatically, and can confer a Planning bonus. ![]()
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