![]() ![]() Route Gampad to Second Window: Routes the gamepad input suring a multiplayer session. The rest will respect the Run Under One Process settings. The first one will respect Play In Editor Modes options. Play Number of Clients: Opens a number of client windows. Can add minimum and maximum latency, as well as a percentage amount of packet loss.Īpplies the selected client settings when starting the game: Outgoing traffic: Applies settings that add latency and packet loss to all outgoing packets. Can add minimum and maximum latency, as well as a percentage amount of packet loss. Incoming traffic: Applies settings that add latency and packet loss to all incoming packets. Network Emulation Profile: Applies a preset for incoming traffic and outgoing traffic. This will load much faster but have the potential for more issues.Īpplies the selected network emulation settings when starting the game for the purpose of testing how your game handles network issues:Įmulation Target: Applies the emulation settings to the Server Only, Clients Only, or Everyone. Spawns multiplayer windows under a single instance of UE4. A dedicated server spawns behind the scenes to connect to. Play As Client: Enables the Editor to act as a client. Additional clients can be opened depending on the number of clients. Play As Listen Server: Enables the Editor to act as both the server and the client. This will not create a dedicated server, nor automatically connect to one. Play Standalone: Starts a standalone game. Sets the net mode used for Play In Editor session: This allows you to test offline -> server workflows by connecting to a server from the offline game. Launches a separate server even if the net mode doesn't require it. In addition to the number of players and dedicated server optionsįrom the Play dropdown menu, there are settings for URL parameters, gamepad routing, and reverting to the multiple-process testing method. These are basic and advanced options for networked Play In Editor testing. Generates a command line for additional settings that will be passed to the game clients:ĭisable Sound (~nosound): Disables sound in your standalone games.Īdds extra parameters to be included as part of the command line for standalone games.Īdds extra parameters to be included as part of the command line for mobile-on-PC standalone games. You can use these options to pass additional command line settings on to the game client. When starting a Play In Editor session that displays in a standalone game window, these settings determine the size and starting position of the new window that appears. When starting a Play In Editor session that displays in a new window, these settings determine the size and starting position of the new window that appears.Īlways have the PIE window on top of the parent windows Top Position: Sets the position of the new viewport on the screen, starting from the top (in pixels).Ĭenter Viewport Position: Enable to always center the position of the first viewport to screen.Įnables a visual preview of the device safe zone for UI testing. Left Position: Sets the position of the new viewport on the screen, starting from the left (in pixels). ![]() Sets the screen coordinates for the top-left corner of floating Play In Editor windows (in pixels) This will affect both Play In New Editor Window and Standalone Game: A value of zero will use the desktop's screen resolution. New Window Height: Sets the height of the new viewport window (in pixels). New Window Width: Sets the width of the new viewport window (in pixels). Pick from a list of common window sizes, including settings for devices like phones and tablets. Sets the width and height of floating Play In Editor windows (in pixels): Plays a sound when exiting or entering PIE. Streams sub-levels from disk instead of duplicating editor sub-levels. ![]() Sends mouse movement and clicks as touch events during PIEĭisplays "Click for Mouse Control" and "Shift + F1 for Mouse Cursor" messages during PIE.ĭeterminies location to anchor the Mouse Control label on screen during PIE.ĭetermines if HMD orientation should be used while playing in viewport.ĭetermines whether to automatically recompile Blueprints used in the level when initiating a Play In Editor session.Įnables sound during a Play In Editor session.ĭetermines quality level of sound during a Play In Editor session. These settings only apply for Play In Editor sessions that display in the Level Viewport.Īs a result, there are no default window sizes to set.Įnables game mouse control when PIE starts. The Play In Editor settings allow you to change different behaviors during a session. Or, from the Play dropdown menu, click Advanced Settings. Then, select the Play in the Editor Preferences window. ![]()
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